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# TF2Forum.com - Team Fortress 2 Forum Statistics
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  Full size image uploading
Posted by: Deviance - 12-05-2009 04:44 PM - Replies (6)

The images you upload to this forum (''Add Attachment'') will now be shown in full size instead of thumbnail size. That way you don't have to post your images at obscure imagehosting websites again, which obviously saves you time and effort.

Example (inserted into post)

   


That'll be all gentlemen, carry on.


Switched back to the old thumbnail system because of

A.) Bandwidth
B.) Layout gets messed up from large images.

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  The Weapon Design Contest Winner!
Posted by: Ticket Master - 10-09-2009 12:13 AM - Replies (21)

Drum-roll please, ladies and gentlemen!

We've decided to make this competition another community decided contest as well. Deviance and I were torn over Necross, and MistahFixIt's ideas.

MistahFixIt's Idea Wrote:The Roustabout
Lv. 3/6/9 Mobile Turret - (Replaces Sentry Gun)
Pros: Mobile Sentry Gun; Engineer Commands
Cons: Lowered Firepower; -25% Sensor Radius; -15% Overall Armor

At all of The Roustabout's levels, it responds to the commands of 'The Wrangler' Sentry Command Module (explained further down)

Hunt - The Roustabout will chase whomever you mark with The Wrangler and attempt to kill them with its Heavy-Caliber gun(s). If it loses line-of-sight with its quarry however, it will give up the chase and return to its Engineer. If it cannot navigate a path back to the Engineer within 10 seconds, it will revert to Patrol Mode. (see below)

Heel - Manually call the Roustabout back to your side, where it will follow you (as best as its speed will allow) In this state, the Roustabout behaves like its predecessor, attacking anything that enters its sensor radius, but does not leave the Engineer's side.

Patrol - Mark a room or area of the map, where the Roustabout will lazily patrol a clockwise circuit, and attack any enemy who enters its sensor radius. It will also revert to Patrol mode if it loses sight of its Engineer for too long, or cannot find him after disengaging Hunt Mode. The Patrol radius is approximately half the Roustabout's sensor range.

Sentry Gun Stats:

Level 1
High-Speed, Mono-Cannon Hunter

* Armor: 125HP
* Speed: 320v (105% base; Medic Speed)
* Firepower: 20 Damage over 2 shots per second (40DPS, same as Level 1 Sentry)

Level 2
Moderate-Speed, Dual-Cannon Patrol

* Armor: 155HP
* Speed: 280v (93% base; Demoman Speed)
* Firepower: 15 Damage over 4 shots per second (60DPS, 75% of Level 2 Sentry)

Level 3
Low-Speed, Minigun Enforcer

* Armor: 190HP
* Speed: 240v (80% base; Soldier Speed)
* Firepower: 10 Damage over 8 Shots Per Second (80DPS, 50% of Level 3 Sentry)

The Wrangler
Lv. 5 Command Module - (Replaces: Pistol)
Pros: Direct Sentry Control
Cons: Useless without an Active Roustabout; Loss of Firepower

The Wrangler is a slapdash wireless control device for handling the Roustabout. (It would probably look something like the Mesmetron from Fallout 3, if you've ever seen it.) The Wrangler has two functions; Primary Fire sends your Roustabout Sentry to a location or target, and Secondary Fire calls it back to your side. 'Firing' the Wrangler at a target instructs an active Sentry to follow and engage that opponent in an erratic flight pattern.

Clicking a wall, floor or ceiling will mark a center point, around which the Roustabout will patrol a slow and lazy circuit, engaging any targets it encounters. The maximum distance from that center point would be equal to approximately half the diameter of the Roustabout's sensor range.

Right-Clicking at any time (even with a weapon other than the Wrangler out) calls the Sentry Gun back to you, allowing you to lead the gun to the front lines, and protect yourself at the same time. Also useful for calling the gun back for repairs/upgrades.

Sapping the Roustabout causes it to stop where it is and fall to the ground. Sapped Roustabouts also ignore any commands issued by the Wrangler, forcing the Engineer to find it, un-sap it, and repair it.

Necross's Idea Wrote:[b/]The Skullbuster[/b]

Level 13 Specialist Rifle

The Skullbuster (using similar aesthetics to Evil_Ice's skin of the same name) is an unlock for the Sniper, combining both outback-style aesthetics and more rifle-like behavior. This weapon has three main parts: a folder the Sniper keeps tabs of his targets in, a golf bag (a subtle reference to his Meet The video), and the rifle itself.
To select a target, the Sniper pulls out his folder (a la the Spy's disguise kit) and selects a class of his choosing. After he does this, the Sniper pulls out a skull of the respective class from his golf bag and shoves it onto his rifle, acting as a visual reminder of what "mode" the Sniper has selected. To keep the Sniper from rapidly swapping out class modes, this process takes approximately three or four seconds.
The rifle has two charging stages; the first one is the default rifle one, and takes about 25% less time to fill up. The second meter is one exclusive to the 'buster, and it takes approximately eight seconds to fully fill. During the first meter, if a shot is fired, it acts like a weaker version of the default rifle. However, the second meter has special traits applied to it, depending on the class selected; these traits only apply and do damage to the selected class, so the Engineer traits can't be abused against a turtling Heavy.

Scout
The bullet has a very small amount of buckshot inside of it, inside of a very tight spread. This ensures a hit on very near misses. Each pellet doesn't do too much, about 30 damage each on body shots, and there are only about six pellets per shot.
Soldier
Default damage is done, but rocket damage to the Sniper is reduced by 20%.
Pyro
Default damage is done, but descoped, the rifle uses a crosshair and recoil is lessened, giving the Sniper some means of defense against an ambushing Pyro.
Demoman
Default damage is done, but pipe bomb and sticky bomb damage is reduced by 20%.
Heavy
Headshot damage is doubled, to a whopping 600 damage.
Engineer
Default damage, but bullets can penetrate buildings, doing damage to both the building and an Engineer hiding behind it.
Medic
Default damage, but bullets penetrate enemies, damaging Medics hiding behind them.
Sniper
Default damage and traits.
Spy
Default damage, but the bullet carries huge amounts of anticoagulant, causing cloaked and disguised Spies to leak blood for the next five seconds.

With the first meter, damage is about one third of the default rifle's, but in the second meter it slowly fills to about two thirds of the default rifle's damage. So, stat wise, the first meter would do about 50 damage on a fully charged bodyshot, and for a fully charged headshot it jumps to 150 damage; for the second meter, a fully charged bodyshot would do about 100 damage, and a fully charged headshot would do about 300 damage. The rifle can be fired without an equipped skull, but base damage is very weak, and a secondary meter doesn't even show up when using this "base" mode. The rifle is also notoriously hard to noscope with, lacking the added crosshair for the rifle (with the exception of the Pyro mode) and aim-reducing recoil.
In a Team Fortress 2 loadout style summary:
Pros:
- Alternate firing modes
- Secondary charge meter
Cons:
- Increased difficulty to noscope with
- Reduced overall damage

I think that this kind of rifle encourages a more Sniperesque playing style, and to keep it from being too overpowered, the individual "anti-class" buffs are limited to the classes that they're meant for.

So we'll be leaving it to our community to vote for the contest, we're looking forward to your input!

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  TF2Forum Server - Online!
Posted by: Deviance - 10-05-2009 09:09 AM - Replies (34)

That's right ladies and gentlemen, TF2Forum now has his very own server! We are running CP (control point) maps only, so that means no Payload/CTF/Arena maps. The server is running the Sourcemod votemap plugin, which means you can vote for the next map at the end of the current one.

So yeah, that's about it really. I'll try to be online as much as possible to help fill the server up, and it'll be great if you guys joined in Big Grin

208.167.246.58 - East Coast, New York.

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  TF2Forum - Weapon Design Contest
Posted by: Ticket Master - 09-26-2009 11:11 AM - Replies (42)

Welcome, Ladies and Gentlemen, to TF2Forum's second official contest! This one, however, will not be very artsy, as the paint contest was. The creative, but artistically challenged can easily win this contest, unlike our first one. If you're still reading, read on, because if you post without knowing the rules you won't be graded.

Mandatory Followings (AKA: Rules):

1. No copying ideas from other forums/this one. Trust me, If you've heard of it, I've heard of it.

2. No ridiculously overpowered ideas, or "Add-On's" (e.g. Sniper rifle with mini gun RoF, or extra spy watch)

3. Put effort into how your post looks. If your idea is capital but you spell like a 5 year old with down syndrome, me and Dev won't be likely to grade you very highly...

4. Don't post more than 1 idea, and do not revise it after it's been posted. We expect everyone to have a polished idea when they post it, and hopefully get some feedback for it. Only typos may be fixed, me and Deviance can check the records for any edits in case someone wants to try.


The Grand Prize: A <$10,- game from Steam! You might think $10,- is not going to get you anything special, but you could get great stuff like Gmod, Team Fortress Classic, Day of Defeat: Source, Half Life 2: Epsiode One and a whole lot of oldies and DLC packages for other popular games.

That's it, people! Go ahead and post your suggestions here, and me and Dev will stop taking entries 7 days from now and they winner will be announced soon after.

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  TF2Forum.com Steamgroup!
Posted by: Deviance - 09-13-2009 08:34 AM - Replies (5)

TF2Forum now has his very own, public, Steamgroup: http://steamcommunity.com/groups/TF2Forum/ . Join it as soon as possible, hit up the chatroom, add the group members to your friendlist and go enjoy some TF2 together Laughing Spy !

Deviance out

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  TF2Forum Paint Competition Finals!
Posted by: Deviance - 08-17-2009 12:33 PM - Replies (15)

Without further ado, the five PAINTings that made it to the finals!

In random order :

- Knightmare - Two spies

[Image: tf2f_entry.png]

- Knilly - The Scout

[Image: thegscout.jpg]

- Obnoxious Gas - Pyro Manly Man, Ugly Woman

[Image: 14y516x.jpg]

- ADAM - Spy

[Image: spypicture.jpg]

- Fragimus Max - Engineer

[Image: Jqi6Z.png]

Both Ticket Master and me also loved Steven's ''Taste the Rainbow'' Pyro and Henchman's sophisticated Heavy, but unfortunately the other participants just raised the bar a little to high for you guys to make it to the finals.

You have three days to cast your vote, after that Ticket Master (since I'll be in sunny Spain with Jason, Velocity and Xshot) will declare the winner. The winner will have to wait till september first to recieve his $20,- Steam Game because I'll be the one to gift it.

Happy voting, and remember finalists.. a true gentlemen, or lady, doesn't vote for him/herself!

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  TF2Forum - Paint competition!
Posted by: Deviance - 08-11-2009 03:34 PM - Replies (71)

Gentlemen,

TF2Forum proudly presents; our first competition! However, it isn't a 6v6 scrim, it's a paint drawing competition! The rules are very simple, all you need to do is draw something Team Fortress 2 related in MS Paint, and post it here! I'm not sure yet when the competition is going to end, that depends on the amount of submissions. But after we reach a decent amount of submissions Ticket Master and me will pick the three drawings we like best. But there is hope for democracy; after TM and me picked the three lucky ones everyone here on the forum can vote for the one they like best. The winner gets a game that's worth a maximum of €20 or $20 (because a dollar is worth exactly the same as a euro according to Valve..) gifted to him/her through Steam. Post your creations here, don't PM them to me. Also make sure the drawing has ''TF2Forum.com'' (or TF2F) somewhere in it (doesn't matter where)


So, let the games begin!

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  Embedding YouTube videos enabled!
Posted by: Deviance - 08-11-2009 06:39 AM - Replies (6)

You can now easily embed YouTube videos on TF2Forum:

Code:
[yt]http://www.youtube.com/watch?v=7GEirflOAp8[/yt]

Code:
[youtube]http://www.youtube.com/watch?v=7GEirflOAp8[/youtube]

Either of those formats will produce:



Enjoy!

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