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04-18-2009, 06:28 PM
(This post was last modified: 04-19-2009 11:40 AM by Ticket Master.)
Post: #1
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Engineer Weapons (Theories)
1. The Multitool - This ingenious invention replaces the engineers wrench, with a sophisticated nanobot producing, tool that allows the engineer to upgrade all structures in 75% of the time, by making the amount of metal needed to build and upgrade structures 75% of normal. This nanobot producing tool does have it's drawbacks though. The high intelligence nanobot's also detect team players, (who can also be spies) and cannot damage them. This makes the Multitool a good tool for building, but keep out your weapon to kill spies. (this also makes the common "destroy sapper, hit spy" method obsolete)
2. The Plasma pistol - A priceless object created by the engineer himself, that allows him to secondary fire to shoot a streaming, hot beam of plasma that deals 65 damage a second for three seconds, with a slight wobble making it hard to aim at enemies for continued periods. This secondary fire does not come with a drawback though, it sucks up 60% of the engineers metal so it is best used with a metal supply. It also has a 8% chance of the engineer bursting into flames due to rush design. This weapon makes a priceless spycheck tool as the primary fire is half as strong, but makes enemies burst into either regular or PLASMONIC FLAMES!!!! With a 40%, and 20% chance respectively. The Plasmonic flames, burn off the disguise slowly, and deal 2.5x damage as regular flames. The drawback is that they disappear with the spy when he cloaks. Allowing him to safely escape to put out the flames with a medkit or to go swimming. 3. The Face Mistaker - A rifle made by the "good ol' boys" of Deep South. Engineer made this in his time with General Atomics international, abandoning it due to its flaws of design. 22 years later General Atomics fixed it's flaws, making it an enormously powerful gun. The gun is aptly named for the mistakes made in it's design, and it's 40% chance to remove a spies mask. It contains only 1 round, and 9 spares in a clip. Making it severely bad for poor players. The Face Mistaker is a weapon that is a 1-hit kill if an enemy is being healed by a medic or dispenser. Making spies in dispenser range die instantly, and making engie a good anti-spy class. This is to prevent medics, and their teammates from destroying his buildings. The mistaker will take off 75% of the HP of an enemy, regardless of his health if he isn't being healed by a medic or dispenser. This extremely powerful weapon comes with drawbacks as well. The mistaker has a fairly fatal mistake (hence the name) that makes it misfire, shooting the .95 JDJ, in a fashion that splits the barrel. Requiring him to repair it with 150 metal. This occurs 10% of the time. Which means it should occur every ten bullets. This allows the engie to shoot from a distance next to his dispenser, and act as a sniper with no scope. Another flaw is the considerable knockback. Unlike the FAN the Mistaker can knockback while on the ground, and the mistakers knockback in midair can cause the engie to lose his rifle, and get crippled since the engineer is not as resilient as other combat classes. 4. The Nanobot Factory - From the inventors of the Team White Multitool! The Nanobot Factory is another amazing tool that allows you to create whole buildings without even lifting a finger! This factory allows your buildings to be created at 50% speed, and the effect can be stacked with the wrench (The Multitool, and nanobot factory may not be used at the same time), but with a wrench upgrade speed lowered. It's max building time is only 75%. This invention also boasts a self heal! It only heals for a 3rd of the engineers manual heal. An ingenious system allowing for the engineer to leave his tools of destruction without letting them be destroyed. The final feature is the un-sapper. This device allows for anti-sapping even when the engineer is gone! This can only unsap 1 sapper after 3 seconds. A major flaw is that the creations are only 80% the strength and fire rate of the original full upgraded functions. Another trademark feature of the nanobot factory is it's white and black, for blue, and red respectively, color for each team. What do you guys think? Constructive criticism is good, also tell me whats good, and what needs changing. Deus Ex Machina - A god from the machine |
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04-19-2009, 06:43 AM
(This post was last modified: 04-19-2009 06:43 AM by Maj3stic.)
Post: #2
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RE: Engineer Weapons (Theories)
Nice post, you obviously put some time in it
. Now, for my ''Constructive criticism'' : 1.) The Multitool - Sure, you can't bash enemies with it like you can with your wrench.. but don't you think the engineer gets a little bit overpowered if he can create a lvl 3 rocket spewing sentry for under 300 metal? 2.) First: Does this replace the handgun? I guess it does right? Anyway, the secondary fire deals 75 damage for 3 seconds so that makes 225 damage right? That means it insta kills a lot of classes.. I feel it's a bit overpowered. Perhaps lower the damage? Also I feel like the Engineer becomes some sort of ''über Pyro'' with this weapon .3.) Nice design, doesn't really seem over or underpowered.. but you can't now for sure untill you've play tested it ![]() 4.) You say that the Multitool replaces the good ol' wrench, but you also say that the Nanobot factory ''allows your buildings to be created at 50% speed, and the effect can be stacked with the wrench'' So what's up with that ?
All Rise! |
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04-19-2009, 11:34 AM
Post: #3
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RE: Engineer Weapons (Theories)
(04-19-2009 06:43 AM)Maj3stic Wrote: Nice post, you obviously put some time in it Good point about the laser pistol, and it would be kind of difficult to hold a 75 damage fire, on an enemy for 3 seconds? I'll lower it to 50, and give it a wobble, or something. Also for the multi tool, you're right. I'll lower it to 125% building rate, and 75% metal used. Also it can't be stacked with the nanobot factory if you didn't read that. The multitool can attack enemies, just not spies because the spy disguises. And for the nanobot factory, it can be stacked with the wrench, but at only 25% effectiveness. So it would be a max of 75% effectiveness 50+25=75%. Deus Ex Machina - A god from the machine |
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04-19-2009, 03:14 PM
Post: #4
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| RE: Engineer Weapons (Theories) | |||
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04-19-2009, 03:15 PM
Post: #5
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RE: Engineer Weapons (Theories)
(04-19-2009 03:14 PM)XShot Wrote: With those changes it all sounds pretty good to me, but I do feel that the laser gun should be replaced with this one: I was going to put that, but I had the sneaking suspicion that it would replace the smg for sniper. Deus Ex Machina - A god from the machine |
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04-20-2009, 04:12 AM
Post: #6
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RE: Engineer Weapons (Theories)
The Face Mistaker sounds awesome bro
. any ideas on how it will look??
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04-20-2009, 05:31 PM
Post: #7
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RE: Engineer Weapons (Theories)
(04-20-2009 04:12 AM)Shobi Wrote: The Face Mistaker sounds awesome bro If I had any skill with photoshop I would've made a picture of each. thinks of how to relate to any objects.... Fallout 2- The pipe rifle sound familiar? I'd imagine it would look like that except more..... frightening.... Since I can't think of any more relations the best way to describe it would be a woodstock, rubber gripped, hand cannon, about 1/4th of the size of the soldier rocket launcher. Same shape as the rocket launcher. With 2 grips for easier holding, and a single barrel to shoot .95 jdj rounds. Deus Ex Machina - A god from the machine |
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10-25-2009, 06:39 PM
Post: #8
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RE: Engineer Weapons (Theories)
THIS is a plasma pistol
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10-27-2009, 07:39 PM
Post: #9
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RE: Engineer Weapons (Theories)
I like the plasma pistol in fortress forever, something like that would be nice.
I am against any rapid firing or spy detecting weapons though. Purely because spies would be harder to play and I believe the point of an engineer is to build up and if teammates can't help him with spies, his structures should go down. Spies already have so many counters, jarate, minigun, machinegun, FIRE. As for building up faster, I like the idea and the cons are good enough that I don't foresee every engineer using the unlock. The face mistaker... overall good idea, though the one shot kill thing seems like such a ridiculously overkill weapon. Even if it only works on healing enemies. Perhaps if it was minicrit? Great theories though! |
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10-28-2009, 05:22 AM
Post: #10
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RE: Engineer Weapons (Theories)
I think the Multitool doesn't have enough drawbacks to make every engineer think "Should I go with the Multitool or the wrench" because frankly, the shotgun is perfectly fine for shooting spahs.
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