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05-02-2009, 10:21 AM
Post: #1
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Enemy Killcam mod?
I'm a big fan of the Call of Duty series, and one feature of those series is the ''Killcam'' . For those of you that don't know how the killcam works: http://www.youtube.com/watch?v=HQSlqJQZ3jY . After you get killed the camera shows how the enemy killed you, through the enemies' eyes.
Now, I was wondering.. does TF2 have a mod like this? I know it would be a bitch to code, but perhaps someone took the time for it.. All Rise! |
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05-03-2009, 04:09 PM
Post: #2
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RE: Enemy Killcam mod?
(05-02-2009 10:21 AM)Maj3stic Wrote: I'm a big fan of the Call of Duty series, and one feature of those series is the ''Killcam'' . For those of you that don't know how the killcam works: http://www.youtube.com/watch?v=HQSlqJQZ3jY . After you get killed the camera shows how the enemy killed you, through the enemies' eyes. I'm aware of it. It'd be pretty cool, but like you said I don't think anyone created that. Deus Ex Machina - A god from the machine |
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05-05-2009, 01:57 PM
Post: #3
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RE: Enemy Killcam mod?
That'd be absolutely awesome, because you could learn to avoid it if it was a good hit.
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05-05-2009, 06:22 PM
Post: #4
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RE: Enemy Killcam mod?
(05-05-2009 01:57 PM)Nearly Wrote: That'd be absolutely awesome, because you could learn to avoid it if it was a good hit. You could also tell if someone was hacking. Aka: Perfect aim. Deus Ex Machina - A god from the machine |
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05-13-2009, 12:30 PM
Post: #5
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RE: Enemy Killcam mod?
I don't like this idea, it would have to be server side since it would be unfair but it still doesn't seem very good to me, you could alert people of spies locations etc. which would nerf him even more.
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06-06-2009, 04:57 AM
Post: #6
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RE: Enemy Killcam mod?
(05-13-2009 12:30 PM)atomicmedic Wrote: I don't like this idea, it would have to be server side since it would be unfair but it still doesn't seem very good to me, you could alert people of spies locations etc. which would nerf him even more. It wouldn't nerf the Spy. It would teach you. You'd learn Spy locations, meaning you'd know where to avoid and where to Spy Check and stuff. DeviantART Steam |
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06-06-2009, 09:37 PM
Post: #7
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RE: Enemy Killcam mod?
If that's the case you could mute people up to 10 seconds after they respawn, so they can't divulge any secrets to their team.
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06-07-2009, 04:14 PM
Post: #8
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RE: Enemy Killcam mod?
I think it would involve too much scripting anyways. I do think it would give a disadvantage to the spy though. Knowledge of where a spy is hiding kind of is a bummer.
Deus Ex Machina - A god from the machine |
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06-09-2009, 01:47 PM
Post: #9
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RE: Enemy Killcam mod?
(06-07-2009 04:14 PM)Ticket Master Wrote: I think it would involve too much scripting anyways. I do think it would give a disadvantage to the spy though. Knowledge of where a spy is hiding kind of is a bummer. I always thought Spies strike, then move along? Only dumb Spies stay in one spot. DeviantART Steam |
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