[-]
UserID: -
(This will display a message for the specified user, telling him you want to talk to him)
Shout: -
User Panel
Loading...
Smilies
PopupSB
MyCode
Colors

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5


A noob's take on engie update ideas
Post: #1
A noob's take on engie update ideas
1. Utility belt. Replaces the toolbox to create buffs for teammates' weapons. For example, giving the Sniper an infrared scope for those pesky spies, or the Heavy's minigun a funnel for more concentrated fire. All gadgets cost relatively little metal, but this means no sentry, no dispenser, and no teleporters. Any other gadget ideas welcome.

so what do you guys think?
Find all posts by this user
Quote this message in a reply

Post: #2
RE: A noob's take on engie update ideas
Hmm, I don't know what to make of this. I will start with the good points

- If you make these "upgrades" worth it, it would be nice to have them.

Now the bad things

- This means that atleast one engi would just be standing around, chasing after any teamates. Also, if it is a big game, people will be lining up for the engi to give them their stuff, and not off killing the other team. Also, losing all building priviliges seems somewaht harsh.
Find all posts by this user
Quote this message in a reply

Post: #3
RE: A noob's take on engie update ideas
that actually sounds interesting, but only if it was an unlockable, not the new default
Find all posts by this user
Quote this message in a reply

Post Reply 



Forum Jump:


Return To Top Archive Mode RSS Feeds