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pl_outback_rc4
Post: #1
pl_outback_rc4
RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download
http://forums.tf2maps.net/showthread.php?t=7715


RC3 to RC4 Changes:

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
-Made the one way door at the last point both way door to make it easy for blue to attack red team.
-Added another route to last point.

DOWNLOAD
http://forums.tf2maps.net/downloads.php?do=file&id=1890


[Image: 16hopip.jpg]
[Image: w06urp.jpg]
[Image: 2mh3cw.jpg]
[Image: 5a58qw.jpg]
[Image: 2rpthr7.jpg]
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Post: #2
RE: pl_outback_rc
Looks good, and I *think* I've played it before. Only thing I have against it is that it looks a bit ''Generic TF2 map #4544'' . Perhaps you could spice it up a little by adding more.. stuff?

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Post: #3
RE: pl_outback_rc
I'll be releasing rc2 soon and it will include some big changes around the last part of the map.
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Post: #4
RE: pl_outback_rc2
RC2 IS OUT PEOPLE! Big Grin

http://forums.tf2maps.net/downloads.php?do=file&id=1890

Change Log from RC to RC2

RC to RC2 changes:

-Fixed some props clipping to the wall.
-Prop optimization throughout the map.
-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.
-Fixed some overlays problems.
-Fixed 99% of the clipping issues.
-Fixed a bunch of displacement issues.
-Clipped all the stairs in the map.
-Made some changes around the last part of the map.
-Closed off some corners around the last part of the map to give red more support to defend.
-Gave blue team more time after capping the 1st and 3rd point.
-Improved fps first part and last part of the map.
-Reduced the spawn time for red team to 8 secs after the 2nd cap.
-Fixed some ugly shadows around the map.
-Added Spec Cameras to the map.
-Optimized the map with hint and skip brushes in some areas.
-Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go.
-Fixed a few doors not opening fast enough.
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Post: #5
RE: pl_outback_rc2
I like it! Good work!
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Post: #6
RE: pl_outback_rc3
RC2 to RC3 changes:

-Added menu photos when you first load up the map.
-Fixed a few places where you get stuck
-Changed Red Team's last spawntime to 14 secs.
-Fixed some minor issues withe spec cameras.
-Fixed a problem with the timer going over 10mins when capping.
-Fixed a few textures overlapping.
-Fixed a few visisble nodraw brushes at the first part of the map.
-Fixed the C sign at the last point to say D.
-Fixed a floating sign in red's 2nd spawn.
-Map optimization with hints/skips
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Post: #7
RE: pl_outback_rc4
RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download
http://forums.tf2maps.net/showthread.php?t=7715


RC3 to RC4 Changes:

-Fixed some player clipping problems around the map
-Disabled collision on some props to avoid players getting on them.
-Fixed some brush work problems.
-More optimization using hints/skips
-Fixed some displacements popping out.
-Made the one way door at the last point both way door to make it easy for blue to attack red team.
-Added another route to last point.
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