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08-30-2009, 12:14 PM
(This post was last modified: 11-15-2009 08:35 PM by SWATY.)
Post: #1
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pl_outback_rc4
RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.
Download http://forums.tf2maps.net/showthread.php?t=7715 RC3 to RC4 Changes: -Fixed some player clipping problems around the map -Disabled collision on some props to avoid players getting on them. -Fixed some brush work problems. -More optimization using hints/skips -Fixed some displacements popping out. -Made the one way door at the last point both way door to make it easy for blue to attack red team. -Added another route to last point. DOWNLOAD http://forums.tf2maps.net/downloads.php?do=file&id=1890 ![]() ![]() ![]() ![]()
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09-02-2009, 02:49 PM
Post: #2
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RE: pl_outback_rc
Looks good, and I *think* I've played it before. Only thing I have against it is that it looks a bit ''Generic TF2 map #4544'' . Perhaps you could spice it up a little by adding more.. stuff?
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09-08-2009, 04:54 PM
Post: #3
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RE: pl_outback_rc
I'll be releasing rc2 soon and it will include some big changes around the last part of the map.
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09-11-2009, 04:44 PM
Post: #4
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RE: pl_outback_rc2
RC2 IS OUT PEOPLE!
![]() http://forums.tf2maps.net/downloads.php?do=file&id=1890 Change Log from RC to RC2 RC to RC2 changes: -Fixed some props clipping to the wall. -Prop optimization throughout the map. -Made the 2nd Red spawn deeper underground to give the blue team a chance to attack. -Fixed some overlays problems. -Fixed 99% of the clipping issues. -Fixed a bunch of displacement issues. -Clipped all the stairs in the map. -Made some changes around the last part of the map. -Closed off some corners around the last part of the map to give red more support to defend. -Gave blue team more time after capping the 1st and 3rd point. -Improved fps first part and last part of the map. -Reduced the spawn time for red team to 8 secs after the 2nd cap. -Fixed some ugly shadows around the map. -Added Spec Cameras to the map. -Optimized the map with hint and skip brushes in some areas. -Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go. -Fixed a few doors not opening fast enough. |
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09-12-2009, 08:14 AM
Post: #5
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RE: pl_outback_rc2
I like it! Good work!
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09-29-2009, 04:27 PM
Post: #6
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RE: pl_outback_rc3
RC2 to RC3 changes:
-Added menu photos when you first load up the map. -Fixed a few places where you get stuck -Changed Red Team's last spawntime to 14 secs. -Fixed some minor issues withe spec cameras. -Fixed a problem with the timer going over 10mins when capping. -Fixed a few textures overlapping. -Fixed a few visisble nodraw brushes at the first part of the map. -Fixed the C sign at the last point to say D. -Fixed a floating sign in red's 2nd spawn. -Map optimization with hints/skips |
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11-15-2009, 08:35 PM
Post: #7
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RE: pl_outback_rc4
RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.
Download http://forums.tf2maps.net/showthread.php?t=7715 RC3 to RC4 Changes: -Fixed some player clipping problems around the map -Disabled collision on some props to avoid players getting on them. -Fixed some brush work problems. -More optimization using hints/skips -Fixed some displacements popping out. -Made the one way door at the last point both way door to make it easy for blue to attack red team. -Added another route to last point. |
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